(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead

This commit is contained in:
rubidium
2011-02-20 20:58:32 +00:00
parent 81643f49e1
commit 1e2a681f9c

View File

@@ -326,7 +326,7 @@ void AfterLoadVehicles(bool part_of_load)
rv->subtype = 0;
rv->SetArticulatedPart();
} else {
NOT_REACHED();
SlErrorCorrupt("Invalid road vehicle subtype");
}
}
}