(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead
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@@ -326,7 +326,7 @@ void AfterLoadVehicles(bool part_of_load)
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rv->subtype = 0;
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rv->subtype = 0;
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rv->SetArticulatedPart();
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rv->SetArticulatedPart();
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} else {
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} else {
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NOT_REACHED();
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SlErrorCorrupt("Invalid road vehicle subtype");
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}
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}
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}
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}
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}
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}
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