(svn r10394) -Fix [YAPF]: MP desync caused by incorrect last-red-signal penalties applied when cached segment was reused. Players that connected more recently (didn't have these segments cached yet) calculated those penalties correctly. This caused different YAPF results.

This commit is contained in:
KUDr
2007-06-29 23:55:16 +00:00
parent 41b75d545e
commit 1e54937ee1

View File

@@ -295,6 +295,16 @@ public:
segment_cost = segment.m_cost;
/* We know also the reason why the segment ends. */
end_segment_reason = segment.m_end_segment_reason;
/* We will need also some information about the last signal (if it was red). */
if (segment.m_last_signal_tile != INVALID_TILE) {
assert(HasSignalOnTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td));
SignalState sig_state = GetSignalStateByTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td);
bool is_red = (sig_state == SIGNAL_STATE_RED);
n.flags_u.flags_s.m_last_signal_was_red = is_red;
if (is_red) {
n.m_last_red_signal_type = GetSignalType(segment.m_last_signal_tile, TrackdirToTrack(segment.m_last_signal_td));
}
}
/* No further calculation needed. */
cur = TILE(n.GetLastTile(), n.GetLastTrackdir());
break;