Disable town noise limits in indifferent town tolerance mode
Instead of setting noise limit to 0
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@@ -150,7 +150,9 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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*/
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inline uint16 MaxTownNoise() const
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{
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if (this->cache.population == 0 || _settings_game.difficulty.town_council_tolerance == TOWN_COUNCIL_INDIFFERENT) return 0; // no population? no noise
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if (_settings_game.difficulty.town_council_tolerance == TOWN_COUNCIL_INDIFFERENT) return UINT16_MAX;
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if (this->cache.population == 0) return 0; // no population? no noise
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/* 3 is added (the noise of the lowest airport), so the user can at least build a small airfield. */
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return (this->cache.population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3;
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