Leave PLYP chunk unchanged when loading/saving server saves in non-MP
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@@ -42,6 +42,8 @@
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#include "table/strings.h"
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#include <vector>
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#include "safeguards.h"
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void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
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@@ -54,6 +56,9 @@ CompanyManagerFace _company_manager_face; ///< for company manager face storage
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uint _next_competitor_start; ///< the number of ticks before the next AI is started
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uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
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CompanyMask _saved_PLYP_invalid_mask;
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std::vector<uint8> _saved_PLYP_data;
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CompanyPool _company_pool("Company"); ///< Pool of companies.
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INSTANTIATE_POOL_METHODS(Company)
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@@ -83,6 +88,7 @@ Company::~Company()
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if (CleaningPool()) return;
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DeleteCompanyWindows(this->index);
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SetBit(_saved_PLYP_invalid_mask, this->index);
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}
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/**
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@@ -640,10 +646,22 @@ static bool MaybeStartNewCompany()
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return false;
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}
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static void ClearSavedPLYP()
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{
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_saved_PLYP_invalid_mask = 0;
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_saved_PLYP_data.clear();
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}
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/** Initialize the pool of companies. */
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void InitializeCompanies()
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{
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_cur_company_tick_index = 0;
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ClearSavedPLYP();
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}
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void UninitializeCompanies()
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{
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ClearSavedPLYP();
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}
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/**
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