Leave PLYP chunk unchanged when loading/saving server saves in non-MP
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@@ -475,6 +475,9 @@ static void ShutdownGame()
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ClearSpecialEventsLog();
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ClearDesyncMsgLog();
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extern void UninitializeCompanies();
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UninitializeCompanies();
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_loaded_local_company = COMPANY_SPECTATOR;
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_game_events_since_load = (GameEventFlags) 0;
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_game_events_overall = (GameEventFlags) 0;
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