(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
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@@ -1145,9 +1145,10 @@ void StateGameLoop()
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} break;
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case VEH_AIRCRAFT: {
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uint speed = v->u.air.cached_max_speed;
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UpdateAircraftCache(v);
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if (speed != v->u.air.cached_max_speed) {
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Aircraft *a = (Aircraft *)v;
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uint speed = a->u.air.cached_max_speed;
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UpdateAircraftCache(a);
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if (speed != a->u.air.cached_max_speed) {
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DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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