Add: Use more tooltips in World Generation GUI
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@@ -1539,6 +1539,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Drive on left
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STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Drive on right
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choose which way the heightmap image is rotated to fit into the game world
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###length 2
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
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@@ -3208,11 +3209,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Map size
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STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
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STR_MAPGEN_BY :{BLACK}*
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STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
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STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Select the density of towns, or a custom number
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STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Town names:
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STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
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STR_MAPGEN_DATE :{BLACK}Date:
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STR_MAPGEN_DATE_TOOLTIP :{BLACK}Select starting date
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STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
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STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Select the density of industries, or a custom number
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STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
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STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Choose the highest peak that the game will attempt to create, measured in elevation above sea level
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STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
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STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
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STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
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@@ -3225,10 +3230,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease
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STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
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STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
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STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
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STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Select the sea level
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STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
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STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
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STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
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STR_MAPGEN_GENERATE :{WHITE}Generate
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STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Create the world and play OpenTTD!
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STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
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STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
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STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
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@@ -3261,6 +3268,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalan
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# Strings for map borders at game generation
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STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
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STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choose the borders of the game world
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STR_MAPGEN_NORTHWEST :{BLACK}Northwest
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STR_MAPGEN_NORTHEAST :{BLACK}Northeast
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STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
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@@ -3273,7 +3281,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
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STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
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STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
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STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}The name of the heightmap image file
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STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
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STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}The size of the source heightmap image. For best results, each edge should match an available map edge length in OpenTTD, such as 256, 512, 1024, etc.
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STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
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STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
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@@ -3288,6 +3298,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat lan
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STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
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STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choose the height of the land above sea level
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
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STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
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