Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-windows.yml # src/autoreplace_gui.cpp # src/cargotype.cpp # src/company_base.h # src/company_cmd.cpp # src/company_gui.cpp # src/currency.h # src/date_gui.cpp # src/dropdown.cpp # src/dropdown_func.h # src/dropdown_type.h # src/game/game_gui.cpp # src/genworld.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/house.h # src/industry_gui.cpp # src/network/network_client.cpp # src/network/network_server.cpp # src/network/network_type.h # src/newgrf_class_func.h # src/newgrf_house.cpp # src/newgrf_roadstop.h # src/openttd.cpp # src/order_gui.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/screenshot_gui.cpp # src/settings_gui.cpp # src/settings_type.h # src/slider.cpp # src/smallmap_gui.cpp # src/station_cmd.cpp # src/stdafx.h # src/survey.cpp # src/tile_map.h # src/town_cmd.cpp # src/town_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h
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		@@ -11,7 +11,7 @@
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#define CURRENCY_H
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#include "date_type.h"
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#include "string_func.h"
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#include "settings_type.h"
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#include "strings_type.h"
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static const int CF_NOEURO = 0; ///< Currency never switches to the Euro (as far as known).
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@@ -98,11 +98,25 @@ struct CurrencySpec {
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	}
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};
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extern CurrencySpec _currency_specs[CURRENCY_END];
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extern std::array<CurrencySpec, CURRENCY_END> _currency_specs;
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/* XXX small hack, but makes the rest of the code a bit nicer to read */
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#define _custom_currency (_currency_specs[CURRENCY_CUSTOM])
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#define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency])
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/**
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 * Get the custom currency.
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 * @return Reference to custom currency.
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 */
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inline CurrencySpec &GetCustomCurrency()
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{
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	return _currency_specs[CURRENCY_CUSTOM];
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}
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/**
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 * Get the currently selected currency.
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 * @return Read-only reference to the current currency.
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 */
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inline const CurrencySpec &GetCurrency()
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{
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	return _currency_specs[GetGameSettings().locale.currency];
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}
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uint64_t GetMaskOfAllowedCurrencies();
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void CheckSwitchToEuro();
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