Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-windows.yml # src/autoreplace_gui.cpp # src/cargotype.cpp # src/company_base.h # src/company_cmd.cpp # src/company_gui.cpp # src/currency.h # src/date_gui.cpp # src/dropdown.cpp # src/dropdown_func.h # src/dropdown_type.h # src/game/game_gui.cpp # src/genworld.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/house.h # src/industry_gui.cpp # src/network/network_client.cpp # src/network/network_server.cpp # src/network/network_type.h # src/newgrf_class_func.h # src/newgrf_house.cpp # src/newgrf_roadstop.h # src/openttd.cpp # src/order_gui.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/screenshot_gui.cpp # src/settings_gui.cpp # src/settings_type.h # src/slider.cpp # src/smallmap_gui.cpp # src/station_cmd.cpp # src/stdafx.h # src/survey.cpp # src/tile_map.h # src/town_cmd.cpp # src/town_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h
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@@ -10997,20 +10997,18 @@ static void EnsureEarlyHouse(HouseZones bitmask)
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{
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CalTime::Year min_year = CalTime::MAX_YEAR;
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for (int i = 0; i < NUM_HOUSES; i++) {
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HouseSpec *hs = HouseSpec::Get(i);
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if (hs == nullptr || !hs->enabled) continue;
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if ((hs->building_availability & bitmask) != bitmask) continue;
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if (hs->min_year < min_year) min_year = hs->min_year;
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for (const auto &hs : HouseSpec::Specs()) {
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if (!hs.enabled) continue;
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if ((hs.building_availability & bitmask) != bitmask) continue;
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if (hs.min_year < min_year) min_year = hs.min_year;
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}
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if (min_year == 0) return;
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for (int i = 0; i < NUM_HOUSES; i++) {
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HouseSpec *hs = HouseSpec::Get(i);
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if (hs == nullptr || !hs->enabled) continue;
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if ((hs->building_availability & bitmask) != bitmask) continue;
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if (hs->min_year == min_year) hs->min_year = 0;
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for (auto &hs : HouseSpec::Specs()) {
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if (!hs.enabled) continue;
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if ((hs.building_availability & bitmask) != bitmask) continue;
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if (hs.min_year == min_year) hs.min_year = 0;
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}
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}
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@@ -11050,7 +11048,7 @@ static void FinaliseHouseArray()
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}
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}
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for (size_t i = 0; i < NUM_HOUSES; i++) {
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for (size_t i = 0; i < HouseSpec::Specs().size(); i++) {
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HouseSpec *hs = HouseSpec::Get(i);
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const HouseSpec *next1 = (i + 1 < NUM_HOUSES ? HouseSpec::Get(i + 1) : nullptr);
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const HouseSpec *next2 = (i + 2 < NUM_HOUSES ? HouseSpec::Get(i + 2) : nullptr);
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