Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-windows.yml # src/autoreplace_gui.cpp # src/cargotype.cpp # src/company_base.h # src/company_cmd.cpp # src/company_gui.cpp # src/currency.h # src/date_gui.cpp # src/dropdown.cpp # src/dropdown_func.h # src/dropdown_type.h # src/game/game_gui.cpp # src/genworld.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/house.h # src/industry_gui.cpp # src/network/network_client.cpp # src/network/network_server.cpp # src/network/network_type.h # src/newgrf_class_func.h # src/newgrf_house.cpp # src/newgrf_roadstop.h # src/openttd.cpp # src/order_gui.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/screenshot_gui.cpp # src/settings_gui.cpp # src/settings_type.h # src/slider.cpp # src/smallmap_gui.cpp # src/station_cmd.cpp # src/stdafx.h # src/survey.cpp # src/tile_map.h # src/town_cmd.cpp # src/town_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h
This commit is contained in:
@@ -165,7 +165,11 @@ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
|
||||
return;
|
||||
}
|
||||
|
||||
*HouseSpec::Get(house_id) = *hs;
|
||||
auto &house_specs = HouseSpec::Specs();
|
||||
|
||||
/* Now that we know we can use the given id, copy the spec to its final destination. */
|
||||
if (house_id >= house_specs.size()) house_specs.resize(house_id + 1);
|
||||
house_specs[house_id] = *hs;
|
||||
|
||||
/* Now add the overrides. */
|
||||
for (int i = 0; i < this->max_offset; i++) {
|
||||
|
Reference in New Issue
Block a user