Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/release-windows.yml
#	src/autoreplace_gui.cpp
#	src/cargotype.cpp
#	src/company_base.h
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/currency.h
#	src/date_gui.cpp
#	src/dropdown.cpp
#	src/dropdown_func.h
#	src/dropdown_type.h
#	src/game/game_gui.cpp
#	src/genworld.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/house.h
#	src/industry_gui.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_type.h
#	src/newgrf_class_func.h
#	src/newgrf_house.cpp
#	src/newgrf_roadstop.h
#	src/openttd.cpp
#	src/order_gui.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/screenshot_gui.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/slider.cpp
#	src/smallmap_gui.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/survey.cpp
#	src/tile_map.h
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
This commit is contained in:
Jonathan G Rennison
2024-05-28 19:48:40 +01:00
173 changed files with 2504 additions and 1971 deletions

View File

@@ -246,6 +246,34 @@ void SndCopyToPool()
}
}
/**
* Change the configured sound set and reset sounds.
* @param index Index of sound set to switch to.
*/
void ChangeSoundSet(int index)
{
if (BaseSounds::GetIndexOfUsedSet() == index) return;
auto set = BaseSounds::GetSet(index);
BaseSounds::ini_set = set->name;
BaseSounds::SetSet(set);
MxCloseAllChannels();
InitializeSound();
/* Replace baseset sounds in the pool with the updated original sounds. This is safe to do as
* any sound still playing owns its sample data. */
for (uint i = 0; i < ORIGINAL_SAMPLE_COUNT; i++) {
SoundEntry *sound = GetSound(i);
/* GRF Container 0 means the sound comes from the baseset, and isn't overridden by NewGRF. */
if (sound == nullptr || sound->grf_container_ver != 0) continue;
*sound = _original_sounds[_sound_idx[i]];
sound->volume = _sound_base_vol[i];
sound->priority = 0;
}
}
/**
* Decide 'where' (between left and right speaker) to play the sound effect.
* Note: Callers must determine if sound effects are enabled. This plays a sound regardless of the setting.