Debug: Add a flag to disable viewport thread jobs
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@@ -3020,6 +3020,7 @@ DEF_CONSOLE_CMD(ConViewportDebug)
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IConsoleHelp(" 8: VDF_DISABLE_DRAW_SPLIT");
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IConsoleHelp(" 8: VDF_DISABLE_DRAW_SPLIT");
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IConsoleHelp(" 10: VDF_SHOW_NO_LANDSCAPE_MAP_DRAW");
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IConsoleHelp(" 10: VDF_SHOW_NO_LANDSCAPE_MAP_DRAW");
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IConsoleHelp(" 20: VDF_DISABLE_LANDSCAPE_CACHE");
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IConsoleHelp(" 20: VDF_DISABLE_LANDSCAPE_CACHE");
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IConsoleHelp(" 40: VDF_DISABLE_THREAD");
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return true;
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return true;
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}
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}
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@@ -389,6 +389,7 @@ enum ViewportDebugFlags {
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VDF_DISABLE_DRAW_SPLIT,
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VDF_DISABLE_DRAW_SPLIT,
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VDF_SHOW_NO_LANDSCAPE_MAP_DRAW,
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VDF_SHOW_NO_LANDSCAPE_MAP_DRAW,
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VDF_DISABLE_LANDSCAPE_CACHE,
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VDF_DISABLE_LANDSCAPE_CACHE,
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VDF_DISABLE_THREAD,
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};
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};
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uint32 _viewport_debug_flags;
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uint32 _viewport_debug_flags;
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@@ -3651,10 +3652,14 @@ void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint
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}
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}
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_viewport_drawer_jobs++;
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_viewport_drawer_jobs++;
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if (unlikely(HasBit(_viewport_debug_flags, VDF_DISABLE_THREAD))) {
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ViewportDoDrawRenderJob(vp, _vdd.release());
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} else {
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_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
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_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
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ViewportDoDrawRenderJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2));
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ViewportDoDrawRenderJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2));
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}, vp, _vdd.release());
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}, vp, _vdd.release());
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}
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}
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}
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_cur_dpi = old_dpi;
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_cur_dpi = old_dpi;
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}
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}
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@@ -3699,10 +3704,14 @@ static void ViewportDoDrawRenderJob(Viewport *vp, ViewportDrawerDynamic *vdd)
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vdd->draw_jobs_active.store((uint)vdd->parent_sprite_sets.size(), std::memory_order_relaxed);
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vdd->draw_jobs_active.store((uint)vdd->parent_sprite_sets.size(), std::memory_order_relaxed);
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for (uint i = 1; i < (uint)vdd->parent_sprite_sets.size(); i++) {
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for (uint i = 1; i < (uint)vdd->parent_sprite_sets.size(); i++) {
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if (unlikely(HasBit(_viewport_debug_flags, VDF_DISABLE_THREAD))) {
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ViewportDoDrawRenderSubJob(vp, vdd, i);
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} else {
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_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
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_general_worker_pool.EnqueueJob([](void *data1, void *data2, void *data3) {
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ViewportDoDrawRenderSubJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2), static_cast<uint>(reinterpret_cast<uintptr_t>(data3)));
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ViewportDoDrawRenderSubJob(static_cast<Viewport *>(data1), static_cast<ViewportDrawerDynamic *>(data2), static_cast<uint>(reinterpret_cast<uintptr_t>(data3)));
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}, vp, vdd, reinterpret_cast<void *>(static_cast<uintptr_t>(i)));
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}, vp, vdd, reinterpret_cast<void *>(static_cast<uintptr_t>(i)));
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}
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}
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}
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ViewportDoDrawRenderSubJob(vp, vdd, 0);
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ViewportDoDrawRenderSubJob(vp, vdd, 0);
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}
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}
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