(svn r25167) -Fix [FS#5523] (r24832): Original train and rv acceleration did no longer respect bridge speed limits.

This commit is contained in:
frosch
2013-04-08 19:55:24 +00:00
parent 016730ab10
commit 1eb6e76d08
2 changed files with 13 additions and 12 deletions

View File

@@ -429,17 +429,17 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
*/
inline int RoadVehicle::GetCurrentMaxSpeed() const
{
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) return min(this->vcache.cached_max_speed, this->current_order.max_speed * 2);
int max_speed = this->vcache.cached_max_speed;
/* Limit speed to 50% while reversing, 75% in curves. */
for (const RoadVehicle *u = this; u != NULL; u = u->Next()) {
if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
max_speed = this->vcache.cached_max_speed / 2;
break;
} else if ((u->direction & 1) == 0) {
max_speed = this->vcache.cached_max_speed * 3 / 4;
if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
max_speed = this->vcache.cached_max_speed / 2;
break;
} else if ((u->direction & 1) == 0) {
max_speed = this->vcache.cached_max_speed * 3 / 4;
}
}
/* Vehicle is on the middle part of a bridge. */