(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs and typedefs

This commit is contained in:
smatz
2010-01-17 22:59:24 +00:00
parent 9c6542bbe3
commit 1ecb257422
5 changed files with 67 additions and 67 deletions

View File

@@ -1112,7 +1112,7 @@ static const WindowDesc _generate_progress_desc(
_nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
);
struct tp_info {
struct GenWorldStatus {
uint percent;
StringID cls;
uint current;
@@ -1120,9 +1120,9 @@ struct tp_info {
int timer;
};
static tp_info _tp;
static GenWorldStatus _gws;
static const StringID _generation_class_table[GWP_CLASS_COUNT] = {
static const StringID _generation_class_table[] = {
STR_GENERATION_WORLD_GENERATION,
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
STR_GENERATION_CLEARING_TILES,
@@ -1134,6 +1134,7 @@ static const StringID _generation_class_table[GWP_CLASS_COUNT] = {
STR_GENERATION_PREPARING_TILELOOP,
STR_GENERATION_PREPARING_GAME
};
assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
@@ -1198,18 +1199,18 @@ struct GenerateProgressWindow : public Window {
case GPWW_PROGRESS_BAR:
/* Draw the % complete with a bar and a text */
DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _tp.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
SetDParam(0, _tp.percent);
DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
SetDParam(0, _gws.percent);
DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_CENTER);
break;
case GPWW_PROGRESS_TEXT:
/* Tell which class we are generating */
DrawString(r.left, r.right, r.top, _tp.cls, TC_FROMSTRING, SA_CENTER);
DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_CENTER);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
SetDParam(0, _gws.current);
SetDParam(1, _gws.total);
DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_CENTER);
}
}
@@ -1220,11 +1221,11 @@ struct GenerateProgressWindow : public Window {
*/
void PrepareGenerateWorldProgress()
{
_tp.cls = STR_GENERATION_WORLD_GENERATION;
_tp.current = 0;
_tp.total = 0;
_tp.percent = 0;
_tp.timer = 0; // Forces to paint the progress window immediatelly
_gws.cls = STR_GENERATION_WORLD_GENERATION;
_gws.current = 0;
_gws.total = 0;
_gws.percent = 0;
_gws.timer = 0; // Forces to paint the progress window immediatelly
}
/**
@@ -1236,7 +1237,7 @@ void ShowGenerateWorldProgress()
new GenerateProgressWindow();
}
static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
{
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
@@ -1248,36 +1249,36 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (total == 0) {
assert(_tp.cls == _generation_class_table[cls]);
_tp.current += progress;
assert(_tp.current <= _tp.total);
assert(_gws.cls == _generation_class_table[cls]);
_gws.current += progress;
assert(_gws.current <= _gws.total);
} else {
_tp.cls = _generation_class_table[cls];
_tp.current = progress;
_tp.total = total;
_tp.percent = percent_table[cls];
_gws.cls = _generation_class_table[cls];
_gws.current = progress;
_gws.total = total;
_gws.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every once in a while... */
if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < GENWORLD_REDRAW_TIMEOUT) return;
if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < GENWORLD_REDRAW_TIMEOUT) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
if (_network_dedicated) {
static uint last_percent = 0;
/* Never display 0% */
if (_tp.percent == 0) return;
if (_gws.percent == 0) return;
/* Reset if percent is lower than the last recorded */
if (_tp.percent < last_percent) last_percent = 0;
if (_gws.percent < last_percent) last_percent = 0;
/* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
/* Never show steps smaller than 2%, even if it is a mod 5% */
if (_tp.percent <= last_percent + 2) return;
if (_gws.percent <= last_percent + 2) return;
DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
last_percent = _tp.percent;
DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
last_percent = _gws.percent;
/* Don't continue as dedicated never has a thread running */
return;
@@ -1295,7 +1296,7 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total
_genworld_mapgen_mutex->BeginCritical();
_genworld_paint_mutex->EndCritical();
_tp.timer = _realtime_tick;
_gws.timer = _realtime_tick;
}
/**
@@ -1306,7 +1307,7 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void SetGeneratingWorldProgress(gwp_class cls, uint total)
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
{
if (total == 0) return;
@@ -1320,7 +1321,7 @@ void SetGeneratingWorldProgress(gwp_class cls, uint total)
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
void IncreaseGeneratingWorldProgress(gwp_class cls)
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
{
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
_SetGeneratingWorldProgress(cls, 1, 0);