Remove: COMPANY_INFO packets and related code (#9475)

This commit is contained in:
Patric Stout
2021-08-14 23:24:02 +02:00
committed by GitHub
parent 3d55ea2d4d
commit 1ef4d3cf19
8 changed files with 8 additions and 186 deletions

View File

@@ -38,9 +38,9 @@ enum PacketGameType {
PACKET_CLIENT_JOIN, ///< The client telling the server it wants to join.
PACKET_SERVER_ERROR, ///< Server sending an error message to the client.
/* Packets used for the pre-game lobby (unused, but remain for backward/forward compatibility). */
PACKET_CLIENT_COMPANY_INFO, ///< Request information about all companies.
PACKET_SERVER_COMPANY_INFO, ///< Information about a single company.
/* Unused packet types, formerly used for the pre-game lobby. */
PACKET_CLIENT_UNUSED, ///< Unused.
PACKET_SERVER_UNUSED, ///< Unused.
/* Packets used to get the game info. */
PACKET_SERVER_GAME_INFO, ///< Information about the server.
@@ -200,40 +200,6 @@ protected:
*/
virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p);
/**
* Request company information (in detail).
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p);
/**
* Sends information about the companies (one packet per company):
* uint8 Version of the structure of this packet (NETWORK_COMPANY_INFO_VERSION).
* bool Contains data (false marks the end of updates).
* uint8 ID of the company.
* string Name of the company.
* uint32 Year the company was inaugurated.
* uint64 Value.
* uint64 Money.
* uint64 Income.
* uint16 Performance (last quarter).
* bool Company is password protected.
* uint16 Number of trains.
* uint16 Number of lorries.
* uint16 Number of busses.
* uint16 Number of planes.
* uint16 Number of ships.
* uint16 Number of train stations.
* uint16 Number of lorry stations.
* uint16 Number of bus stops.
* uint16 Number of airports and heliports.
* uint16 Number of harbours.
* bool Company is an AI.
* string Client names (comma separated list)
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p);
/**
* Send information about a client:
* uint32 ID of the client (always unique on a server. 1 = server, 0 is invalid).