Remove: COMPANY_INFO packets and related code (#9475)

This commit is contained in:
Patric Stout
2021-08-14 23:24:02 +02:00
committed by GitHub
parent 3d55ea2d4d
commit 1ef4d3cf19
8 changed files with 8 additions and 186 deletions

View File

@@ -23,7 +23,6 @@ private:
enum ServerStatus {
STATUS_INACTIVE, ///< The client is not connected nor active.
STATUS_GAME_INFO, ///< We are trying to get the game information.
STATUS_COMPANY_INFO, ///< We are trying to get company information.
STATUS_JOIN, ///< We are trying to join a server.
STATUS_NEWGRFS_CHECK, ///< Last action was checking NewGRFs.
STATUS_AUTH_GAME, ///< Last action was requesting game (server) password.
@@ -46,7 +45,6 @@ protected:
NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override;
@@ -82,7 +80,7 @@ public:
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void ClientError(NetworkRecvStatus res);
static NetworkRecvStatus SendInformationQuery(bool request_company_info);
static NetworkRecvStatus SendInformationQuery();
static NetworkRecvStatus SendJoin();
static NetworkRecvStatus SendCommand(const CommandPacket *cp);