Remove: COMPANY_INFO packets and related code (#9475)

This commit is contained in:
Patric Stout
2021-08-14 23:24:02 +02:00
committed by GitHub
parent 3d55ea2d4d
commit 1ef4d3cf19
8 changed files with 8 additions and 186 deletions

View File

@@ -362,64 +362,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo()
return NETWORK_RECV_STATUS_OKAY;
}
/** Send the client information about the companies. */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
{
/* Fetch the latest version of the stats */
NetworkCompanyStats company_stats[MAX_COMPANIES];
NetworkPopulateCompanyStats(company_stats);
/* Make a list of all clients per company */
std::string clients[MAX_COMPANIES];
/* Add the local player (if not dedicated) */
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
if (ci != nullptr && Company::IsValidID(ci->client_playas)) {
clients[ci->client_playas] = ci->client_name;
}
for (NetworkClientSocket *csi : NetworkClientSocket::Iterate()) {
std::string client_name = static_cast<ServerNetworkGameSocketHandler*>(csi)->GetClientName();
ci = csi->GetInfo();
if (ci != nullptr && Company::IsValidID(ci->client_playas)) {
if (!clients[ci->client_playas].empty()) {
clients[ci->client_playas] += ", ";
}
clients[ci->client_playas] += client_name;
}
}
/* Now send the data */
Packet *p;
for (const Company *company : Company::Iterate()) {
p = new Packet(PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
p->Send_bool (true);
this->SendCompanyInformation(p, company, &company_stats[company->index]);
if (clients[company->index].empty()) {
p->Send_string("<none>");
} else {
p->Send_string(clients[company->index]);
}
this->SendPacket(p);
}
p = new Packet(PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
p->Send_bool (false);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send an error to the client, and close its connection.
* @param error The error to disconnect for.
@@ -835,11 +777,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packe
return this->SendGameInfo();
}
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p)
{
return this->SendCompanyInfo();
}
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *p)
{
if (this->status != STATUS_NEWGRFS_CHECK) {
@@ -1446,58 +1383,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p)
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Package some generic company information into a packet.
* @param p The packet that will contain the data.
* @param c The company to put the of into the packet.
* @param stats The statistics to put in the packet.
* @param max_len The maximum length of the company name.
*/
void NetworkSocketHandler::SendCompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats, uint max_len)
{
/* Grab the company name */
char company_name[NETWORK_COMPANY_NAME_LENGTH];
SetDParam(0, c->index);
assert(max_len <= lengthof(company_name));
GetString(company_name, STR_COMPANY_NAME, company_name + max_len - 1);
/* Get the income */
Money income = 0;
if (_cur_year - 1 == c->inaugurated_year) {
/* The company is here just 1 year, so display [2], else display[1] */
for (uint i = 0; i < lengthof(c->yearly_expenses[2]); i++) {
income -= c->yearly_expenses[2][i];
}
} else {
for (uint i = 0; i < lengthof(c->yearly_expenses[1]); i++) {
income -= c->yearly_expenses[1][i];
}
}
/* Send the information */
p->Send_uint8 (c->index);
p->Send_string(company_name);
p->Send_uint32(c->inaugurated_year);
p->Send_uint64(c->old_economy[0].company_value);
p->Send_uint64(c->money);
p->Send_uint64(income);
p->Send_uint16(c->old_economy[0].performance_history);
/* Send 1 if there is a password for the company else send 0 */
p->Send_bool (!_network_company_states[c->index].password.empty());
for (uint i = 0; i < NETWORK_VEH_END; i++) {
p->Send_uint16(stats->num_vehicle[i]);
}
for (uint i = 0; i < NETWORK_VEH_END; i++) {
p->Send_uint16(stats->num_station[i]);
}
p->Send_bool(c->is_ai);
}
/**
* Populate the company stats.
* @param stats the stats to update