(svn r22423) -Document: some network stuff
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@@ -42,7 +42,7 @@ private:
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protected:
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friend void NetworkExecuteLocalCommandQueue();
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friend void NetworkClose(bool close_admins);
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static ClientNetworkGameSocketHandler *my_client;
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static ClientNetworkGameSocketHandler *my_client; ///< This is us!
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virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
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@@ -107,6 +107,7 @@ public:
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static bool GameLoop();
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};
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/** Helper to make the code look somewhat nicer. */
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typedef ClientNetworkGameSocketHandler MyClient;
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void NetworkClient_Connected();
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