Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread.
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@@ -1416,7 +1416,7 @@ DEF_CONSOLE_CMD(ConScreenShot)
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ScreenshotType type = SC_VIEWPORT;
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uint32 width = 0;
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uint32 height = 0;
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const char *name = nullptr;
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std::string name{};
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uint32 arg_index = 1;
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if (argc > arg_index) {
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