VarAction2: Fix wrong bit used for industry tile anim callback mask
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@@ -430,7 +430,7 @@ void AnalyseIndustryTileSpriteGroups()
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const IndustryTileSpec &tilespec = _industry_tile_specs[gfx];
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if (tilespec.grf_prop.spritegroup[0] == nullptr) continue;
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if (HasBit(tilespec.callback_mask, CBID_INDTILE_ANIM_NEXT_FRAME)) {
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if (HasBit(tilespec.callback_mask, CBM_INDT_ANIM_NEXT_FRAME)) {
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/* There may be sound effects, or custom animation start/stop behaviour, don't inhibit */
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continue;
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}
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