(svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get()
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@@ -611,7 +611,7 @@ static const SpriteGroup *ResolveStation(ResolverObject *object)
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} else {
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/* Pick the first cargo that we have waiting */
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for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
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const CargoSpec *cs = GetCargo(cargo);
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const CargoSpec *cs = CargoSpec::Get(cargo);
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if (cs->IsValid() && object->u.station.statspec->spritegroup[cargo] != NULL &&
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!object->u.station.st->goods[cargo].cargo.Empty()) {
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ctype = cargo;
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