Merge branch 'master' into jgrpp
# Conflicts: # src/ai/ai_gui.cpp # src/build_vehicle_gui.cpp # src/genworld_gui.cpp # src/lang/english.txt # src/lang/german.txt # src/lang/korean.txt # src/newgrf_sound.cpp # src/roadveh.h # src/sound.cpp # src/station_cmd.cpp # src/train.h # src/train_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_gui.cpp
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@@ -760,13 +760,26 @@ static const Units _units_velocity[] = {
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{ {37888, 16}, STR_UNITS_VELOCITY_GAMEUNITS, 1 },
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};
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/** Unit conversions for velocity. */
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/** Unit conversions for power. */
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static const Units _units_power[] = {
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{ { 1, 0}, STR_UNITS_POWER_IMPERIAL, 0 },
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{ {4153, 12}, STR_UNITS_POWER_METRIC, 0 },
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{ {6109, 13}, STR_UNITS_POWER_SI, 0 },
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};
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/** Unit conversions for power to weight. */
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static const Units _units_power_to_weight[] = {
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{ { 29, 5}, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL, 1},
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{ { 1, 0}, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC, 1},
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{ { 1, 0}, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI, 1},
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{ { 59, 6}, STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL, 1},
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{ { 65, 6}, STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC, 1},
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{ { 65, 6}, STR_UNITS_POWER_METRIC_TO_WEIGHT_SI, 1},
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{ { 173, 8}, STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL, 1},
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{ { 3, 2}, STR_UNITS_POWER_SI_TO_WEIGHT_METRIC, 1},
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{ { 3, 2}, STR_UNITS_POWER_SI_TO_WEIGHT_SI, 1},
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};
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/** Unit conversions for weight. */
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static const UnitsLong _units_weight[] = {
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{ {4515, 12}, STR_UNITS_WEIGHT_SHORT_IMPERIAL, STR_UNITS_WEIGHT_LONG_IMPERIAL },
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@@ -1582,6 +1595,19 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
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break;
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}
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case SCC_POWER_TO_WEIGHT: { // {POWER_TO_WEIGHT}
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auto setting = _settings_game.locale.units_power * 3u + _settings_game.locale.units_weight;
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assert(setting < lengthof(_units_power_to_weight));
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auto const &x = _units_power_to_weight[setting];
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int64 args_array[] = {x.c.ToDisplay(args->GetInt64()), x.decimal_places};
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StringParameters tmp_params(args_array);
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buff = FormatString(buff, GetStringPtr(x.s), &tmp_params, last);
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break;
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}
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case SCC_VELOCITY: { // {VELOCITY}
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assert(_settings_game.locale.units_velocity < lengthof(_units_velocity));
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unsigned int decimal_places = _units_velocity[_settings_game.locale.units_velocity].decimal_places;
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