Codechange: Use consistent name for bay road stops
As of #10494, this is how we describe original dead-end road stops.
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@@ -45,7 +45,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
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/* The vehicle cannot go to this roadstop (different roadtype) */
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if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
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/* The vehicle is articulated and can therefore not go to a standard road stop. */
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if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
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if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
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/* The vehicle can actually go to this road stop. So, return it! */
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return rs;
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@@ -215,7 +215,7 @@ void RoadStop::ClearDriveThrough()
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*/
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void RoadStop::Leave(RoadVehicle *rv)
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{
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if (IsStandardRoadStopTile(rv->tile)) {
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if (IsBayRoadStopTile(rv->tile)) {
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/* Vehicle is leaving a road stop tile, mark bay as free */
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this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
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this->SetEntranceBusy(false);
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@@ -232,7 +232,7 @@ void RoadStop::Leave(RoadVehicle *rv)
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*/
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bool RoadStop::Enter(RoadVehicle *rv)
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{
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if (IsStandardRoadStopTile(this->xy)) {
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if (IsBayRoadStopTile(this->xy)) {
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/* For normal (non drive-through) road stops
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* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
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if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;
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