Merge branch 'master' into jgrpp-nrt

# Conflicts:
#	config.lib
#	src/core/bitmath_func.hpp
#	src/lang/korean.txt
#	src/main_gui.cpp
#	src/order_gui.cpp
#	src/script/api/script_object.cpp
#	src/station_cmd.cpp
#	src/video/cocoa/wnd_quartz.mm
This commit is contained in:
Jonathan G Rennison
2019-09-18 01:18:28 +01:00
54 changed files with 285 additions and 162 deletions

View File

@@ -68,7 +68,7 @@ static RoadType _cur_roadtype;
static DiagDirection _road_depot_orientation;
static DiagDirection _road_station_picker_orientation;
void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
}
@@ -96,8 +96,9 @@ static void PlaceRoad_Bridge(TileIndex tile, Window *w)
* @param p1 bit 0-3 railtype or roadtypes
* bit 8-9 transport type
* @param p2 unused
* @param cmd unused
*/
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2)
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, start_tile);
@@ -130,7 +131,7 @@ void ConnectRoadToStructure(TileIndex tile, DiagDirection direction)
}
}
void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Failed()) return;
@@ -153,9 +154,10 @@ void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
* bit 3: #Axis of the road for drive-through stops.
* bit 5..9: The roadtype.
* bit 16..31: Station ID to join (NEW_STATION if build new one).
* @param cmd Unused.
* @see CmdBuildRoadStop
*/
void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Failed()) return;