Send vehicle caches to network clients to prevent desyncs due to bad GRFs
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@@ -617,7 +617,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
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sent_packets = 4; // We start with trying 4 packets
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/* Make a dump of the current game */
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if (SaveWithFilter(this->savegame, true) != SL_OK) usererror("network savedump failed");
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if (SaveWithFilter(this->savegame, true, true) != SL_OK) usererror("network savedump failed");
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}
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if (this->status == STATUS_MAP) {
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