Send vehicle caches to network clients to prevent desyncs due to bad GRFs
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@@ -92,6 +92,7 @@ enum SlXvFeatureIndex {
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XSLFI_ORDER_FLAGS_EXTRA, ///< Order flags field extra size
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XSLFI_ONE_WAY_DT_ROAD_STOP, ///< One-way drive-through road stops
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XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache
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XSLFI_VENC_CHUNK, ///< VENC chunk
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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