Send vehicle caches to network clients to prevent desyncs due to bad GRFs

This commit is contained in:
Jonathan G Rennison
2020-11-22 11:41:50 +00:00
parent 4ba11fa822
commit 1f54c8a018
8 changed files with 283 additions and 16 deletions

View File

@@ -92,6 +92,7 @@ enum SlXvFeatureIndex {
XSLFI_ORDER_FLAGS_EXTRA, ///< Order flags field extra size
XSLFI_ONE_WAY_DT_ROAD_STOP, ///< One-way drive-through road stops
XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache
XSLFI_VENC_CHUNK, ///< VENC chunk
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk