Change link graph join and compression times to use scaled tick counter
This commit is contained in:
@@ -120,6 +120,7 @@ void MusicLoop();
|
||||
void CallWindowGameTickEvent();
|
||||
bool HandleBootstrap();
|
||||
void OnTick_Companies(bool main_tick);
|
||||
void OnTick_LinkGraph();
|
||||
|
||||
extern void AfterLoadCompanyStats();
|
||||
extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
|
||||
@@ -2180,6 +2181,7 @@ void StateGameLoop()
|
||||
CallLandscapeTick();
|
||||
OnTick_Companies(true);
|
||||
}
|
||||
OnTick_LinkGraph();
|
||||
TimerManager<TimerGameTick>::Elapsed(1);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
|
||||
|
||||
|
Reference in New Issue
Block a user