Codechange: Replace FOR_ALL_ENGINES with range-based for loops

This commit is contained in:
glx
2019-12-15 22:45:18 +01:00
committed by Niels Martin Hansen
parent 1c92ba8ebe
commit 1f6b3a37f9
16 changed files with 50 additions and 81 deletions

View File

@@ -1825,8 +1825,7 @@ struct CompanyInfrastructureWindow : Window
this->roadtypes = ROADTYPES_NONE;
/* Find the used railtypes. */
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
this->railtypes |= GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes;
@@ -1836,7 +1835,7 @@ struct CompanyInfrastructureWindow : Window
this->railtypes = AddDateIntroducedRailTypes(this->railtypes, MAX_DAY);
/* Find the used roadtypes. */
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
this->roadtypes |= GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes;