(svn r20638) -Codechange: split object.h

This commit is contained in:
rubidium
2010-08-27 22:21:23 +00:00
parent a8e5ce88a7
commit 1f78d3f6ec
11 changed files with 133 additions and 72 deletions

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@@ -124,7 +124,7 @@ static const DrawTileSprites _object_hq[] = {
#undef TILE_SPRITE_LINE
/** Specification of the original object structures. */
static const ObjectSpec _original_objects[] = {
extern const ObjectSpec _original_objects[] = {
{ STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
{ STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
{ STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!