(svn r16817) -Codechange: Scroll depots horizontally in pixels instead of 1/8 vehicle length.
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		@@ -269,7 +269,7 @@ struct DepotWindow : Window {
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		switch (v->type) {
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			case VEH_TRAIN:
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				DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
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				DrawTrainImage(Train::From(v), x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
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				/* Number of wagons relative to a standard length wagon (rounded up) */
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				SetDParam(0, (Train::From(v)->tcache.cached_total_length + 7) / 8);
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@@ -366,16 +366,16 @@ struct DepotWindow : Window {
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		/* draw the train wagons, that do not have an engine in front */
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		for (; num < maxval; num++, y += 14) {
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			const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
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			const Vehicle *u;
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			const Train *v = Train::From(this->wagon_list[num - this->vehicle_list.Length()]);
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			DrawTrainImage(v, x + 50, y, this->sel, this->hscroll.cap - 29, 0);
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			DrawString(x, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 2, STR_DEPOT_NO_ENGINE);
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			/* Draw the train counter */
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			i = 0;
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			u = v;
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			do i++; while ((u = u->Next()) != NULL); // Determine length of train
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			for (const Train *u = v; u != NULL; u = u->Next()) {
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				i++;
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			}
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			SetDParam(0, i);                      // Set the counter
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			DrawString(this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING, SA_RIGHT); // Draw the counter
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		}
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@@ -443,14 +443,11 @@ struct DepotWindow : Window {
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				/* either pressed the flag or the number, but only when it's a loco */
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				if (x < 0 && v->IsFrontEngine()) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
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				skip = (skip * 8) / _traininfo_vehicle_width;
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				x = (x * 8) / _traininfo_vehicle_width;
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				/* Skip vehicles that are scrolled off the list */
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				x += skip;
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				/* find the vehicle in this row that was clicked */
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				while (v != NULL && (x -= v->tcache.cached_veh_length) >= 0) v = v->Next();
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				while (v != NULL && (x -= WagonLengthToPixels(v->tcache.cached_veh_length)) >= 0) v = v->Next();
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				/* if an articulated part was selected, find its parent */
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				while (v != NULL && v->IsArticulatedPart()) v = v->Previous();
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@@ -458,8 +455,7 @@ struct DepotWindow : Window {
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				d->wagon = v;
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				return MODE_DRAG_VEHICLE;
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				}
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				break;
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			}
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			case VEH_ROAD:
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				if (xm >= 24) return MODE_DRAG_VEHICLE;
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@@ -73,41 +73,37 @@ int WagonLengthToPixels(int len)
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 * @param max_width Number of pixels space for drawing
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 * @param skip Number of pixels to skip at the front (for scrolling)
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 */
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void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
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void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_width, int skip)
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{
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	DrawPixelInfo tmp_dpi, *old_dpi;
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	int dx = -(skip * 8) / _traininfo_vehicle_width;
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	/* Position of highlight box */
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	int highlight_l = 0;
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	int highlight_r = 0;
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	if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, max_width + 1, 14)) return;
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	int count = (max_width * 8) / _traininfo_vehicle_width;
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	old_dpi = _cur_dpi;
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	_cur_dpi = &tmp_dpi;
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	do {
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		int width = Train::From(v)->tcache.cached_veh_length;
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	int px = -skip;
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	for (; v != NULL && px < max_width; v = v->Next()) {
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		int width = WagonLengthToPixels(Train::From(v)->tcache.cached_veh_length);
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		if (dx + width > 0) {
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			if (dx <= count) {
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				SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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				DrawSprite(v->GetImage(DIR_W), pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
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				if (v->index == selection) {
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					/* Set the highlight position */
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					highlight_l = WagonLengthToPixels(dx) + 1;
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					highlight_r = WagonLengthToPixels(dx + width) + 1;
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				} else if (_cursor.vehchain && highlight_r != 0) {
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					highlight_r += WagonLengthToPixels(width);
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				}
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			}
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		if (px + width > 0) {
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			SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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			DrawSprite(v->GetImage(DIR_W), pal, px + 16, 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
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		}
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		dx += width;
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		v = v->Next();
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	} while (dx < count && v != NULL);
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		if (v->index == selection) {
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			/* Set the highlight position */
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			highlight_l = px + 1;
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			highlight_r = px + width + 1;
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		} else if (_cursor.vehchain && highlight_r != 0) {
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			highlight_r += width;
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		}
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		px += width;
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	}
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	if (highlight_l != highlight_r) {
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		/* Draw the highlight. Now done after drawing all the engines, as
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@@ -811,7 +811,7 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y)
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static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
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{
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	switch (v->type) {
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		case VEH_TRAIN:    DrawTrainImage(v, x, y, selection, max_width, skip); break;
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		case VEH_TRAIN:    DrawTrainImage(Train::From(v), x, y, selection, max_width, skip); break;
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		case VEH_ROAD:     DrawRoadVehImage(v, x, y, selection, max_width);     break;
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		case VEH_SHIP:     DrawShipImage(v, x, y, selection);                   break;
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		case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection);               break;
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@@ -61,7 +61,7 @@ static inline bool ValidVLWFlags(uint16 flags)
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int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
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void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip);
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void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_width, int skip);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width);
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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