(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
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@@ -118,7 +118,7 @@ struct SelectGameWindow : public Window {
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case SGI_PLAY_NETWORK:
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkGameWindow();
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}
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@@ -137,7 +137,7 @@ struct SelectGameWindow : public Window {
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case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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case SGI_CONTENT_DOWNLOAD:
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkContentListWindow();
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}
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@@ -287,7 +287,7 @@ void AskExitGame()
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#endif
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ShowQuery(
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STR_QUIT_CAPTION,
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STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
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STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
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NULL,
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AskExitGameCallback
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);
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@@ -303,7 +303,7 @@ void AskExitToGameMenu()
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{
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ShowQuery(
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STR_ABANDON_GAME_CAPTION,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
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NULL,
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AskExitToGameMenuCallback
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);
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