Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
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@@ -185,6 +185,14 @@ public:
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*/
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virtual Blitter::PaletteAnimation UsePaletteAnimation() = 0;
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/**
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* Does this blitter require a separate animation buffer from the video backend?
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*/
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virtual bool NeedsAnimationBuffer()
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{
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return false;
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}
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/**
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* Get the name of the blitter, the same as the Factory-instance returns.
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*/
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