Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.

This commit is contained in:
Michael Lutz
2021-01-16 16:43:42 +01:00
parent 01ef44fa4f
commit 200be7d20c
6 changed files with 122 additions and 6 deletions

View File

@@ -185,6 +185,14 @@ public:
*/
virtual Blitter::PaletteAnimation UsePaletteAnimation() = 0;
/**
* Does this blitter require a separate animation buffer from the video backend?
*/
virtual bool NeedsAnimationBuffer()
{
return false;
}
/**
* Get the name of the blitter, the same as the Factory-instance returns.
*/