(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.

This commit is contained in:
rubidium
2007-04-29 21:24:08 +00:00
parent 95e48eacac
commit 202009522c
12 changed files with 245 additions and 55 deletions

View File

@@ -115,4 +115,22 @@ void UpdateAirplanesOnNewStation(const Station *st);
*/
void UpdateAircraftCache(Vehicle *v);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) Aircraft();
*
* As side-effect the vehicle type is set correctly.
*/
struct Aircraft : public Vehicle {
/** Initializes the Vehicle to an aircraft */
Aircraft() { this->type = VEH_AIRCRAFT; }
/** We want to 'destruct' the right class. */
virtual ~Aircraft() {}
const char *GetTypeString() { return "aircraft"; }
};
#endif /* AIRCRAFT_H */