(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.

This commit is contained in:
rubidium
2007-04-29 21:24:08 +00:00
parent 95e48eacac
commit 202009522c
12 changed files with 245 additions and 55 deletions

View File

@@ -23,4 +23,23 @@ static inline bool IsShipInDepotStopped(const Vehicle* v)
return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) Ship();
*
* As side-effect the vehicle type is set correctly.
*/
struct Ship: public Vehicle {
/** Initializes the Vehicle to a ship */
Ship() { this->type = VEH_SHIP; }
/** We want to 'destruct' the right class. */
virtual ~Ship() {}
const char *GetTypeString() { return "ship"; }
};
#endif /* SHIP_H */