Fix sprite bound issues for vehicles which vary bounds with curvature
If a vehicle uses curvature vars 0x45 or 0x62, cache the directions of its 4 nearest neighbours, and check them in UpdateViewport along with the vehicle's own direction.
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@@ -3811,6 +3811,7 @@ char *Vehicle::DumpVehicleFlags(char *b, const char *last, bool include_tile) co
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dump('s', HasBit(this->vcache.cached_veh_flags, VCF_REDRAW_ON_SPEED_CHANGE));
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dump('R', HasBit(this->vcache.cached_veh_flags, VCF_IMAGE_REFRESH));
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dump('N', HasBit(this->vcache.cached_veh_flags, VCF_IMAGE_REFRESH_NEXT));
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dump('c', HasBit(this->vcache.cached_veh_flags, VCF_IMAGE_CURVATURE));
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if (this->IsGroundVehicle()) {
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uint16 gv_flags = this->GetGroundVehicleFlags();
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b += seprintf(b, last, ", gvf:");
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