(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
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@@ -114,7 +114,6 @@ extern uint8 _network_join_waiting;
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extern uint32 _network_join_bytes;
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extern uint32 _network_join_bytes_total;
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extern uint32 _network_last_host_ip;
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extern uint8 _network_reconnect;
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extern bool _network_udp_server;
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