Add setting to use object land ground for purchased land
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@@ -207,6 +207,7 @@ static const size_t OBJECT_SPRITE_GROUP_PURCHASE = 1;
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uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view = 0);
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void DrawObjectLandscapeGround(TileInfo *ti);
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void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec, int building_z_offset);
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void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8_t view);
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void AnimateNewObjectTile(TileIndex tile);
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