(svn r19353) -Codechange: use static objects for the airport statemachines instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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@@ -185,8 +185,6 @@ struct AirportFTA {
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byte heading; ///< heading (current orders), guiding an airplane to its target on an airport
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};
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void InitializeAirports();
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void UnInitializeAirports();
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const AirportFTAClass *GetAirport(const byte airport_type);
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extern const byte * const _airport_sections[];
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