(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
This commit is contained in:
@@ -1782,9 +1782,8 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
const AirportFTAClass *afc = GetAirport(p1);
|
||||
|
||||
st->owner = _current_player;
|
||||
if (_current_player == _local_player && afc->nof_depots != 0) {
|
||||
_last_built_aircraft_depot_tile = tile + ToTileIndexDiff(afc->airport_depots[0]);
|
||||
}
|
||||
if (IsLocalPlayer() && afc->nof_depots != 0)
|
||||
_last_built_aircraft_depot_tile = tile + ToTileIndexDiff(afc->airport_depots[0]);
|
||||
|
||||
st->airport_tile = tile;
|
||||
if (!st->facilities) st->xy = tile;
|
||||
|
||||
Reference in New Issue
Block a user