(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone

- Add IsLocalPlayer() which substitutes _local_player == _current_player
This commit is contained in:
Darkvater
2005-09-14 18:03:38 +00:00
parent 1bf06d7da4
commit 2131f68ae2
12 changed files with 26 additions and 28 deletions

View File

@@ -1782,9 +1782,8 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
const AirportFTAClass *afc = GetAirport(p1);
st->owner = _current_player;
if (_current_player == _local_player && afc->nof_depots != 0) {
_last_built_aircraft_depot_tile = tile + ToTileIndexDiff(afc->airport_depots[0]);
}
if (IsLocalPlayer() && afc->nof_depots != 0)
_last_built_aircraft_depot_tile = tile + ToTileIndexDiff(afc->airport_depots[0]);
st->airport_tile = tile;
if (!st->facilities) st->xy = tile;