(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
This commit is contained in:
@@ -293,7 +293,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
|
||||
* if a non-player is building the road */
|
||||
if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
|
||||
if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
|
||||
pieces = p1;
|
||||
|
||||
tileh = GetTileSlope(tile, NULL);
|
||||
|
||||
Reference in New Issue
Block a user