Departure boards: Fix handling of invalid/empty dispatch schedules
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@@ -114,13 +114,18 @@ static bool VehicleSetNextDepartureTime(Ticks *previous_departure, Ticks *waitin
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if (order->IsScheduledDispatchOrder(true) && !(arrived_at_timing_point && is_current_implicit_order(order))) {
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const DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(order->GetDispatchScheduleIndex());
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StateTicks actual_departure = -1;
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StateTicks actual_departure = INT64_MAX;
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const StateTicks begin_time = ds.GetScheduledDispatchStartTick();
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const uint32_t dispatch_duration = ds.GetScheduledDispatchDuration();
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const int32_t max_delay = ds.GetScheduledDispatchDelay();
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/* Earliest possible departure according to schedue */
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StateTicks earliest_departure = begin_time + ds.GetScheduledDispatchLastDispatch();
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/* Earliest possible departure according to the schedule */
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StateTicks earliest_departure = begin_time;
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if (ds.GetScheduledDispatchLastDispatch() != INVALID_SCHEDULED_DISPATCH_OFFSET) {
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earliest_departure += ds.GetScheduledDispatchLastDispatch();
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} else {
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earliest_departure--;
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}
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/* Earliest possible departure according to vehicle current timetable */
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const StateTicks ready_to_depart_time = state_ticks_base + *previous_departure + order->GetTravelTime() + order->GetTimetabledWait();
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@@ -148,11 +153,19 @@ static bool VehicleSetNextDepartureTime(Ticks *previous_departure, Ticks *waitin
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current_departure += dispatch_duration;
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}
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if (actual_departure == -1 || actual_departure > current_departure) {
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if (actual_departure > current_departure) {
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actual_departure = current_departure;
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}
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}
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if (actual_departure == INT64_MAX) {
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/* Failed to find a dispatch slot for this departure at all, the schedule is invalid/empty.
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* Just treat it as a non-dispatch order. */
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*previous_departure += order->GetTravelTime() + order->GetWaitTime();
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*waiting_time = 0;
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return false;
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}
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*waiting_time = (actual_departure - state_ticks_base).AsTicks() - *previous_departure - order->GetTravelTime();
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*previous_departure = (actual_departure - state_ticks_base).AsTicks();
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if (!ds.GetScheduledDispatchReuseSlots()) {
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