Merge branch 'save_ext' into jgrpp

# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/core/config.h
#	src/network/network.cpp
#	src/network/network_udp.cpp
#	src/rev.h
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/depot_sl.cpp
#	src/saveload/gamelog_sl.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/table/settings.ini
#	src/viewport.cpp
This commit is contained in:
Jonathan G Rennison
2019-02-04 18:32:44 +00:00
72 changed files with 1869 additions and 1673 deletions

View File

@@ -603,10 +603,10 @@ void StartupCompanies()
}
/** Start a new competitor company if possible. */
static void MaybeStartNewCompany()
static bool MaybeStartNewCompany()
{
#ifdef ENABLE_NETWORK
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
#endif /* ENABLE_NETWORK */
Company *c;
@@ -620,8 +620,10 @@ static void MaybeStartNewCompany()
if (n < (uint)_settings_game.difficulty.max_no_competitors) {
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
return DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
}
return false;
}
/** Initialize the pool of companies. */
@@ -722,11 +724,15 @@ void OnTick_Companies()
}
if (_next_competitor_start == 0) {
_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
/* AI::GetStartNextTime() can return 0. */
_next_competitor_start = max(1, AI::GetStartNextTime() * DAY_TICKS);
}
if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
MaybeStartNewCompany();
if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
/* Allow multiple AIs to possibly start in the same tick. */
do {
if (!MaybeStartNewCompany()) break;
} while (AI::GetStartNextTime() == 0);
}
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;