Merge branch 'save_ext' into jgrpp

# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/core/config.h
#	src/network/network.cpp
#	src/network/network_udp.cpp
#	src/rev.h
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/depot_sl.cpp
#	src/saveload/gamelog_sl.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/table/settings.ini
#	src/viewport.cpp
This commit is contained in:
Jonathan G Rennison
2019-02-04 18:32:44 +00:00
72 changed files with 1869 additions and 1673 deletions

View File

@@ -18,6 +18,284 @@
#include <stdarg.h>
/** SaveLoad versions
* Previous savegame versions, the trunk revision where they were
* introduced and the released version that had that particular
* savegame version.
* Up to savegame version 18 there is a minor version as well.
*
* Older entries keep their original numbering.
*
* Newer entries should use a descriptive labels, numeric version
* and PR can be added to comment.
*
* Note that this list must not be reordered.
*/
enum SaveLoadVersion : uint16 {
SL_MIN_VERSION, ///< First savegame version
SLV_1, ///< 1.0 0.1.x, 0.2.x
SLV_2, /**< 2.0 0.3.0
* 2.1 0.3.1, 0.3.2 */
SLV_3, ///< 3.x lost
SLV_4, /**< 4.0 1
* 4.1 122 0.3.3, 0.3.4
* 4.2 1222 0.3.5
* 4.3 1417
* 4.4 1426 */
SLV_5, /**< 5.0 1429
* 5.1 1440
* 5.2 1525 0.3.6 */
SLV_6, /**< 6.0 1721
* 6.1 1768 */
SLV_7, ///< 7.0 1770
SLV_8, ///< 8.0 1786
SLV_9, ///< 9.0 1909
SLV_10, ///< 10.0 2030
SLV_11, /**< 11.0 2033
* 11.1 2041 */
SLV_12, ///< 12.1 2046
SLV_13, ///< 13.1 2080 0.4.0, 0.4.0.1
SLV_14, ///< 14.0 2441
SLV_15, ///< 15.0 2499
SLV_16, /**< 16.0 2817
* 16.1 3155 */
SLV_17, /**< 17.0 3212
* 17.1 3218 */
SLV_18, ///< 18 3227
SLV_19, ///< 19 3396
SLV_20, ///< 20 3403
SLV_21, ///< 21 3472 0.4.x
SLV_22, ///< 22 3726
SLV_23, ///< 23 3915
SLV_24, ///< 24 4150
SLV_25, ///< 25 4259
SLV_26, ///< 26 4466
SLV_27, ///< 27 4757
SLV_28, ///< 28 4987
SLV_29, ///< 29 5070
SLV_30, ///< 30 5946
SLV_31, ///< 31 5999
SLV_32, ///< 32 6001
SLV_33, ///< 33 6440
SLV_34, ///< 34 6455
SLV_35, ///< 35 6602
SLV_36, ///< 36 6624
SLV_37, ///< 37 7182
SLV_38, ///< 38 7195
SLV_39, ///< 39 7269
SLV_40, ///< 40 7326
SLV_41, ///< 41 7348 0.5.x
SLV_42, ///< 42 7573
SLV_43, ///< 43 7642
SLV_44, ///< 44 8144
SLV_45, ///< 45 8501
SLV_46, ///< 46 8705
SLV_47, ///< 47 8735
SLV_48, ///< 48 8935
SLV_49, ///< 49 8969
SLV_50, ///< 50 8973
SLV_51, ///< 51 8978
SLV_52, ///< 52 9066
SLV_53, ///< 53 9316
SLV_54, ///< 54 9613
SLV_55, ///< 55 9638
SLV_56, ///< 56 9667
SLV_57, ///< 57 9691
SLV_58, ///< 58 9762
SLV_59, ///< 59 9779
SLV_60, ///< 60 9874
SLV_61, ///< 61 9892
SLV_62, ///< 62 9905
SLV_63, ///< 63 9956
SLV_64, ///< 64 10006
SLV_65, ///< 65 10210
SLV_66, ///< 66 10211
SLV_67, ///< 67 10236
SLV_68, ///< 68 10266
SLV_69, ///< 69 10319
SLV_70, ///< 70 10541
SLV_71, ///< 71 10567
SLV_72, ///< 72 10601
SLV_73, ///< 73 10903
SLV_74, ///< 74 11030
SLV_75, ///< 75 11107
SLV_76, ///< 76 11139
SLV_77, ///< 77 11172
SLV_78, ///< 78 11176
SLV_79, ///< 79 11188
SLV_80, ///< 80 11228
SLV_81, ///< 81 11244
SLV_82, ///< 82 11410
SLV_83, ///< 83 11589
SLV_84, ///< 84 11822
SLV_85, ///< 85 11874
SLV_86, ///< 86 12042
SLV_87, ///< 87 12129
SLV_88, ///< 88 12134
SLV_89, ///< 89 12160
SLV_90, ///< 90 12293
SLV_91, ///< 91 12347
SLV_92, ///< 92 12381 0.6.x
SLV_93, ///< 93 12648
SLV_94, ///< 94 12816
SLV_95, ///< 95 12924
SLV_96, ///< 96 13226
SLV_97, ///< 97 13256
SLV_98, ///< 98 13375
SLV_99, ///< 99 13838
SLV_100, ///< 100 13952
SLV_101, ///< 101 14233
SLV_102, ///< 102 14332
SLV_103, ///< 103 14598
SLV_104, ///< 104 14735
SLV_105, ///< 105 14803
SLV_106, ///< 106 14919
SLV_107, ///< 107 15027
SLV_108, ///< 108 15045
SLV_109, ///< 109 15075
SLV_110, ///< 110 15148
SLV_111, ///< 111 15190
SLV_112, ///< 112 15290
SLV_113, ///< 113 15340
SLV_114, ///< 114 15601
SLV_115, ///< 115 15695
SLV_116, ///< 116 15893 0.7.x
SLV_117, ///< 117 16037
SLV_118, ///< 118 16129
SLV_119, ///< 119 16242
SLV_120, ///< 120 16439
SLV_121, ///< 121 16694
SLV_122, ///< 122 16855
SLV_123, ///< 123 16909
SLV_124, ///< 124 16993
SLV_125, ///< 125 17113
SLV_126, ///< 126 17433
SLV_127, ///< 127 17439
SLV_128, ///< 128 18281
SLV_129, ///< 129 18292
SLV_130, ///< 130 18404
SLV_131, ///< 131 18481
SLV_132, ///< 132 18522
SLV_133, ///< 133 18674
SLV_134, ///< 134 18703
SLV_135, ///< 135 18719
SLV_136, ///< 136 18764
SLV_137, ///< 137 18912
SLV_138, ///< 138 18942 1.0.x
SLV_139, ///< 139 19346
SLV_140, ///< 140 19382
SLV_141, ///< 141 19799
SLV_142, ///< 142 20003
SLV_143, ///< 143 20048
SLV_144, ///< 144 20334
SLV_145, ///< 145 20376
SLV_146, ///< 146 20446
SLV_147, ///< 147 20621
SLV_148, ///< 148 20659
SLV_149, ///< 149 20832
SLV_150, ///< 150 20857
SLV_151, ///< 151 20918
SLV_152, ///< 152 21171
SLV_153, ///< 153 21263
SLV_154, ///< 154 21426
SLV_155, ///< 155 21453
SLV_156, ///< 156 21728
SLV_157, ///< 157 21862
SLV_158, ///< 158 21933
SLV_159, ///< 159 21962
SLV_160, ///< 160 21974 1.1.x
SLV_161, ///< 161 22567
SLV_162, ///< 162 22713
SLV_163, ///< 163 22767
SLV_164, ///< 164 23290
SLV_165, ///< 165 23304
SLV_166, ///< 166 23415
SLV_167, ///< 167 23504
SLV_168, ///< 168 23637
SLV_169, ///< 169 23816
SLV_170, ///< 170 23826
SLV_171, ///< 171 23835
SLV_172, ///< 172 23947
SLV_173, ///< 173 23967 1.2.0-RC1
SLV_174, ///< 174 23973 1.2.x
SLV_175, ///< 175 24136
SLV_176, ///< 176 24446
SLV_177, ///< 177 24619
SLV_178, ///< 178 24789
SLV_179, ///< 179 24810
SLV_180, ///< 180 24998 1.3.x
SLV_181, ///< 181 25012
SLV_182, ///< 182 25115 FS#5492, r25259, r25296 Goal status
SLV_183, ///< 183 25363 Cargodist
SLV_184, ///< 184 25508 Unit localisation split
SLV_185, ///< 185 25620 Storybooks
SLV_186, ///< 186 25833 Objects storage
SLV_187, ///< 187 25899 Linkgraph - restricted flows
SLV_188, ///< 188 26169 FS#5831 Unify RV travel time
SLV_189, ///< 189 26450 Heirarchical vehicle subgroups
SLV_190, ///< 190 26547 Separate order travel and wait times
SLV_191, ///< 191 26636 FS#6026 Fix disaster vehicle storage (No bump)
///< 191 26646 FS#6041 Linkgraph - store locations
SLV_192, ///< 192 26700 FS#6066 Fix saving of order backups
SLV_193, ///< 193 26802
SLV_194, ///< 194 26881 v1.5
SLV_195, ///< 195 27572 v1.6.1
SLV_196, ///< 196 27778 v1.7
SLV_197, ///< 197 27978 v1.8
SLV_198, ///< 198 PR#6763 Switch town growth rate and counter to actual game ticks
SLV_EXTEND_CARGOTYPES, ///< 199 PR#6802 Extend cargotypes to 64
SLV_EXTEND_RAILTYPES, ///< 200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistant storages.
SLV_EXTEND_INDUSTRY_CARGO_SLOTS, ///< 202 PR#6867 Increase industry cargo slots to 16 in, 16 out
SLV_SHIP_PATH_CACHE, ///< 203 PR#7072 Add path cache for ships
SLV_SHIP_ROTATION, ///< 204 PR#7065 Add extra rotation stages for ships.
SLV_GROUP_LIVERIES, ///< 205 PR#7108 Livery storage change and group liveries.
SL_MAX_VERSION, ///< Highest possible saveload version
};
/** Save or load result codes. */
enum SaveOrLoadResult {
SL_OK = 0, ///< completed successfully
@@ -97,9 +375,6 @@ enum SLRefType {
REF_DOCKS = 13, ///< Load/save a reference to a dock.
};
/** Highest possible savegame version. */
#define SL_MAX_VERSION UINT16_MAX
/** Flags of a chunk. */
enum ChunkType {
CH_RIFF = 0,
@@ -228,8 +503,8 @@ struct SaveLoad {
SaveLoadType cmd; ///< the action to take with the saved/loaded type, All types need different action
VarType conv; ///< type of the variable to be saved, int
uint16 length; ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements)
uint16 version_from; ///< save/load the variable starting from this savegame version
uint16 version_to; ///< save/load the variable until this savegame version
SaveLoadVersion version_from; ///< save/load the variable starting from this savegame version
SaveLoadVersion version_to; ///< save/load the variable until this savegame version
/* NOTE: This element either denotes the address of the variable for a global
* variable, or the offset within a struct which is then bound to a variable
* during runtime. Decision on which one to use is controlled by the function
@@ -384,7 +659,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION)
#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a reference in every version of a savegame.
@@ -392,7 +667,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Type of the reference, a value from #SLRefType.
*/
#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION)
#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of an array in every version of a savegame.
@@ -401,7 +676,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param type Storage of the data in memory and in the savegame.
* @param length Number of elements in the array.
*/
#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION)
#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a string in every savegame version.
@@ -410,7 +685,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param type Storage of the data in memory and in the savegame.
* @param length Number of elements in the string (only used for fixed size buffers).
*/
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a std::string in every savegame version.
@@ -418,7 +693,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLE_STDSTR(base, variable, type) SLE_CONDSTDSTR(base, variable, type, 0, SL_MAX_VERSION)
#define SLE_STDSTR(base, variable, type) SLE_CONDSTDSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a list in every savegame version.
@@ -426,7 +701,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, 0, SL_MAX_VERSION)
#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a deque in every savegame version.
@@ -434,7 +709,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLE_PTRDEQ(base, variable, type) SLE_CONDPTRDEQ(base, variable, type, 0, SL_MAX_VERSION)
#define SLE_PTRDEQ(base, variable, type) SLE_CONDPTRDEQ(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a vector in every savegame version.
@@ -442,13 +717,13 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLE_VEC(base, variable, type) SLE_CONDVEC(base, variable, type, 0, SL_MAX_VERSION)
#define SLE_VEC(base, variable, type) SLE_CONDVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Empty space in every savegame version.
* @param length Length of the empty space.
*/
#define SLE_NULL(length) SLE_CONDNULL(length, 0, SL_MAX_VERSION)
#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Empty space in some savegame versions.
@@ -461,13 +736,13 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, SlXvFeatureTest())
/** Translate values ingame to different values in the savegame and vv. */
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, 0, 0)
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION)
#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0, SlXvFeatureTest()}
#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0, SlXvFeatureTest()}
#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, NULL, 0, SlXvFeatureTest()}
#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, NULL, 0, SlXvFeatureTest()}
/** End marker of a struct/class save or load. */
#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL, 0, SlXvFeatureTest()}
#define SLE_END() {false, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0, SlXvFeatureTest()}
/**
* Storage of global simple variables, references (pointers), and arrays.
@@ -566,49 +841,49 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, 0, SL_MAX_VERSION)
#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a global reference in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, 0, SL_MAX_VERSION)
#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a global array in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), 0, SL_MAX_VERSION)
#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a global string in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), 0, SL_MAX_VERSION)
#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a global list in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, 0, SL_MAX_VERSION)
#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a global deque in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_PTRDEQ(variable, type) SLEG_CONDPTRDEQ(variable, type, 0, SL_MAX_VERSION)
#define SLEG_PTRDEQ(variable, type) SLEG_CONDPTRDEQ(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a global vector in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_VEC(variable, type) SLEG_CONDVEC(variable, type, 0, SL_MAX_VERSION)
#define SLEG_VEC(variable, type) SLEG_CONDVEC(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Empty global space in some savegame versions.
@@ -620,7 +895,7 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL, SlXvFeatureTest()}
/** End marker of global variables save or load. */
#define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL, 0, SlXvFeatureTest()}
#define SLEG_END() {true, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, NULL, 0, SlXvFeatureTest()}
/**
* Checks whether the savegame is below \a major.\a minor.
@@ -628,23 +903,23 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param minor Minor number of the version to check against. If \a minor is 0 or not specified, only the major number is checked.
* @return Savegame version is earlier than the specified version.
*/
static inline bool IsSavegameVersionBefore(uint16 major, byte minor = 0)
static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0)
{
extern uint16 _sl_version;
extern byte _sl_minor_version;
extern SaveLoadVersion _sl_version;
extern byte _sl_minor_version;
return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
}
/**
* Checks if some version from/to combination falls within the range of the
* active savegame version.
* @param version_from Lowest version number that falls within the range.
* @param version_to Highest version number that falls within the range.
* @param version_from Inclusive savegame version lower bound.
* @param version_to Exclusive savegame version upper bound. SL_MAX_VERSION if no upper bound.
* @return Active savegame version falls within the given range.
*/
static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to, SlXvFeatureTest ext_feature_test)
static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to, SlXvFeatureTest ext_feature_test)
{
extern const uint16 SAVEGAME_VERSION;
extern const SaveLoadVersion SAVEGAME_VERSION;
if (!ext_feature_test.IsFeaturePresent(SAVEGAME_VERSION, version_from, version_to)) return false;
return true;