(svn r2320) - Fix: [ 1185176 ] Train in tunnel is not properly detected by signal code (Hackykid)
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								rail_cmd.c
									
									
									
									
									
								
							@@ -1619,7 +1619,35 @@ bool SignalVehicleCheck(TileIndex tile, uint track)
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	dest.tile = tile;
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	dest.track = track;
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	if (GetTileType(tile)==MP_TUNNELBRIDGE && ((_map5[tile] & 0xF0)==0)) {
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		// It is a tunnel we're checking, we need to do some special stuff
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		// because VehicleFromPos will not find the vihicle otherwise
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		byte direction = _map5[tile] & 3;
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		FindLengthOfTunnelResult flotr;
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		flotr = FindLengthOfTunnel(tile, direction);
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		dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
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		// check for a vehicle with that trackdir on the start tile of the tunnel
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		if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
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			return true;
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		// check for a vehicle with that trackdir on the end tile of the tunnel
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		if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL)
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			return true;
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		// now check all tiles from start to end for a "hidden" vehicle
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		// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
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		dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
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		for (; tile != flotr.tile; tile += TileOffsByDir(direction)) {
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			if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
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				return true;
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		}
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		// no vehicle found
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		return false;
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	} else {
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		return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
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	};
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}
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static void SetSignalsAfterProc(TrackPathFinder *tpf)
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