Codechange: Un-bitstuff vehicle/engine commands.
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@@ -142,7 +142,7 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
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if (wagon == v) return;
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Command<CMD_MOVE_RAIL_VEHICLE>::Post(STR_ERROR_CAN_T_MOVE_VEHICLE, v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == nullptr ? INVALID_VEHICLE : wagon->index, {});
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Command<CMD_MOVE_RAIL_VEHICLE>::Post(STR_ERROR_CAN_T_MOVE_VEHICLE, v->tile, v->index, wagon == nullptr ? INVALID_VEHICLE : wagon->index, _ctrl_pressed);
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}
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static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
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@@ -803,7 +803,7 @@ struct DepotWindow : Window {
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case WID_D_STOP_ALL:
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case WID_D_START_ALL: {
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VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
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Command<CMD_MASS_START_STOP>::Post(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), {});
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Command<CMD_MASS_START_STOP>::Post(this->window_number, widget == WID_D_START_ALL, false, vli);
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break;
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}
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@@ -826,7 +826,7 @@ struct DepotWindow : Window {
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break;
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case WID_D_AUTOREPLACE:
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Command<CMD_DEPOT_MASS_AUTOREPLACE>::Post(this->window_number, this->type, 0, {});
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Command<CMD_DEPOT_MASS_AUTOREPLACE>::Post(this->window_number, this->type);
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break;
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}
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@@ -905,10 +905,10 @@ struct DepotWindow : Window {
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{
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if (_ctrl_pressed) {
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/* Share-clone, do not open new viewport, and keep tool active */
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Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, this->window_number, v->index, 1, {});
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Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, this->window_number, v->index, true);
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} else {
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/* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to change things on new vehicle) */
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if (Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, CcCloneVehicle, this->window_number, v->index, 0, {})) {
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if (Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, CcCloneVehicle, this->window_number, v->index, false)) {
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ResetObjectToPlace();
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}
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}
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@@ -1002,7 +1002,7 @@ struct DepotWindow : Window {
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if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
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if (gdvp.wagon != nullptr && gdvp.wagon->index == sel && _ctrl_pressed) {
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Command<CMD_REVERSE_TRAIN_DIRECTION>::Post(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true, {});
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Command<CMD_REVERSE_TRAIN_DIRECTION>::Post(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true);
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} else if (gdvp.wagon == nullptr || gdvp.wagon->index != sel) {
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this->vehicle_over = INVALID_VEHICLE;
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TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
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@@ -1090,8 +1090,8 @@ static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
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if (confirmed) {
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DepotWindow *w = (DepotWindow*)win;
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TileIndex tile = w->window_number;
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byte vehtype = w->type;
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Command<CMD_DEPOT_SELL_ALL_VEHICLES>::Post(tile, vehtype, 0, {});
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VehicleType vehtype = w->type;
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Command<CMD_DEPOT_SELL_ALL_VEHICLES>::Post(tile, vehtype);
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}
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}
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