Codechange: Un-bitstuff vehicle/engine commands.
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@@ -1565,7 +1565,7 @@ void VehicleEnterDepot(Vehicle *v)
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if (v->current_order.IsRefit()) {
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Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
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CommandCost cost = Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8, {});
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CommandCost cost = Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, v->index, v->current_order.GetRefitCargo(), 0xFF, false, false, 0);
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cur_company.Restore();
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if (cost.Failed()) {
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@@ -2397,7 +2397,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
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if (this->current_order.IsType(OT_GOTO_DEPOT)) {
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bool halt_in_depot = (this->current_order.GetDepotActionType() & ODATFB_HALT) != 0;
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if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
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if (((command & DepotCommand::Service) != DepotCommand::None) == halt_in_depot) {
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/* We called with a different DEPOT_SERVICE setting.
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* Now we change the setting to apply the new one and let the vehicle head for the same depot.
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* Note: the if is (true for requesting service == true for ordered to stop in depot) */
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@@ -2409,7 +2409,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
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return CommandCost();
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}
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if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancellation of depot orders
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if ((command & DepotCommand::DontCancel) != DepotCommand::None) return CMD_ERROR; // Requested no cancellation of depot orders
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if (flags & DC_EXEC) {
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/* If the orders to 'goto depot' are in the orders list (forced servicing),
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* then skip to the next order; effectively cancelling this forced service */
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@@ -2442,12 +2442,12 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
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this->SetDestTile(location);
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this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
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if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT);
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if ((command & DepotCommand::Service) == DepotCommand::None) this->current_order.SetDepotActionType(ODATFB_HALT);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
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/* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
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if (this->type == VEH_TRAIN && (reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
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Command<CMD_REVERSE_TRAIN_DIRECTION>::Do(DC_EXEC, this->tile, this->index, 0, {});
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Command<CMD_REVERSE_TRAIN_DIRECTION>::Do(DC_EXEC, this->index, false);
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}
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if (this->type == VEH_AIRCRAFT) {
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