(svn r12565) -Cleanup: variable scope in misc\*.cpp
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@@ -54,20 +54,20 @@ CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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*/
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CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p, *pp;
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byte colour;
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if (p2 >= 16) return CMD_ERROR; // max 16 colours
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byte colour = p2;
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LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8);
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byte state = GB(p1, 8, 2);
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if (p2 >= 16) return CMD_ERROR; // max 16 colours
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colour = p2;
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if (scheme >= LS_END || state >= 3) return CMD_ERROR;
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p = GetPlayer(_current_player);
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Player *p = GetPlayer(_current_player);
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/* Ensure no two companies have the same primary colour */
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if (scheme == LS_DEFAULT && state == 0) {
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const Player *pp;
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active && pp != p && pp->player_color == colour) return CMD_ERROR;
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}
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@@ -225,14 +225,12 @@ static bool IsUniqueCompanyName(const char *name)
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*/
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CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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if (StrEmpty(_cmd_text)) return CMD_ERROR;
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if (!IsUniqueCompanyName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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if (flags & DC_EXEC) {
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p = GetPlayer(_current_player);
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Player *p = GetPlayer(_current_player);
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free(p->name);
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p->name = strdup(_cmd_text);
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MarkWholeScreenDirty();
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@@ -264,14 +262,12 @@ static bool IsUniquePresidentName(const char *name)
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*/
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CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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if (StrEmpty(_cmd_text)) return CMD_ERROR;
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if (!IsUniquePresidentName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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if (flags & DC_EXEC) {
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p = GetPlayer(_current_player);
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Player *p = GetPlayer(_current_player);
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free(p->president_name);
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p->president_name = strdup(_cmd_text);
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@@ -409,8 +405,9 @@ CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, ui
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/* If we are a network-client, update the difficult setting (if it is open).
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* Use this instead of just dirtying the window because we need to load in
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* the new difficulty settings */
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if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
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ShowGameDifficulty();
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}
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}
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return CommandCost();
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}
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