Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
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@@ -332,7 +332,8 @@ function Regression::Cargo()
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for (local i = -1; i < 15; i++) {
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print(" Cargo " + i);
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print(" IsValidCargo(): " + AICargo.IsValidCargo(i));
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print(" GetCargoLabel(): '" + AICargo.GetCargoLabel(i)+ "'");
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print(" GetName(): '" + AICargo.GetName(i) + "'");
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print(" GetCargoLabel(): '" + AICargo.GetCargoLabel(i) + "'");
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print(" IsFreight(): " + AICargo.IsFreight(i));
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print(" HasCargoClass(): " + AICargo.HasCargoClass(i, AICargo.CC_PASSENGERS));
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print(" GetTownEffect(): " + AICargo.GetTownEffect(i));
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