Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)

Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
This commit is contained in:
Patric Stout
2021-01-09 15:15:14 +01:00
committed by GitHub
parent 3dbdb1c7e3
commit 218f40eea2
6 changed files with 38 additions and 1 deletions

View File

@@ -18,6 +18,7 @@
* This version is not yet released. The following changes are not set in stone yet.
*
* API additions:
* \li GSCargo::GetName
* \li GSEventStoryPageButtonClick
* \li GSEventStoryPageTileSelect
* \li GSEventStoryPageVehicleSelect