Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
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@@ -18,6 +18,7 @@
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* This version is not yet released. The following changes are not set in stone yet.
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*
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* API additions:
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* \li GSCargo::GetName
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* \li GSEventStoryPageButtonClick
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* \li GSEventStoryPageTileSelect
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* \li GSEventStoryPageVehicleSelect
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